
UNWARE Tracking Software
AI-based software technology that enables a wearable-free future of VR
Our AI-powered UNWARE Tracking Software removes the need for wearables in VR, enabling longer and collaborative use for teamwork.
Experience the UNWARE Tracking Software -
key enabler for Virtual Reality without wearables!
We use AI to analyze motion data for precise, real-time body movement tracking tailored to each user
AI-based development
User movements are then synced with the VR environment in real-time for wearable-free use
Wearable-free VR
To ensure a smooth VR experience, the sync of tracking data and VR happens with low latency (less than 10ms)
Low latency sync
We offer full body tracking, also enabling gesture control
Full body tracking
Funded by State of Bavaria
Further software development is funded by the State of Bavaria until 2026
UNWARE Tracking Software patent is pending - more software patents are planned
Software patent pending
Experience our UNWARE Tracking Software in the UNWARE Holodeck
Why is a wearable-free VR solution so important in business use?
Better VR experiences could help companies save money by allowing them to simulate, test, and improve products and processes.
However, current VR technologies in professional settings are limited by usability problems with the different wearables!
A study titled “Quantifying the Effects of Working in VR for One Week” found that participants experienced “significantly worse ratings across most measures” when working in VR compared to a physical environment, including increased simulator sickness and decreased usability, indicating current VR technology’s limitations for prolonged use and collaboration.
Source: Coburg University of Applied Sciences, Germany
Today’s VR technologies often use wearables for immersive experiences, but they have some drawbacks that we can eliminate with a wearable-free VR solution:
VR GLASSES / HEADSETS
VR glasses or headsets are wearable devices consisting of screens or projectors that project images directly into the eyes and sensors that track head movements
Limitations
Require wearables that can cause side effects and hinder prolonged use
Sharing the experience is not possible in real-time
VR CAVES
VR CAVEs (= Cave Automatic Virtual Environment) are VR environments with projectors or displays that create a 3D image on walls, floor and ceiling of a room-sized cube
Limitations
Requires wearables to interact with the VR environment
Sharing the experience is not limited
3D MOTION CAPTURE
3D motion capture can be used to record body movements and translate the recorded data into corresponding actions in the virtual environment
Limitations
Current solutions are not capable of tracking and syncing the data in real-time
With low latency the VR experience is not immersive enough for industrial use